Ranged attacks are comparatively more complex, and can occur when a unit acquires a target within the range of their weapon. Melee units typically have an Aim time of 0, so Aim is often not a factor for them. The attack speed of melee attacks are governed only by a combination of a unit's Aim time, their Wind Up/ Wind Down time, and their Cooldown time. Melee attacks are relatively simple, and can only occur when a unit is adjacent to another. When modifying the attacks of units, it is important to note that Melee and Ranged Attacks work differently. ![]() This "Weapons Masterclass" guide covers the additional weapon attributes available in the Age of Empires IV Content Editor that were not covered in the previous examples working on a spearman. ![]() In addition to weapon damage, there are a variety of additional weapon attributes that affect how a unit attacks.
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